“Blight” Day 1 Report

Posted by (twitter: @bdsowers)
December 14th, 2013 5:48 pm

Screen Shot 2013-12-14 at 7.37.07 PM

The (still tentative) concept is that the Apocalypse is in full swing, the Four Horsemen have arrived, and you’re trying to outrun Pestilence’s blight. In each room, you have one minute to to get out before the sickness becomes overwhelming.

The character controls are in as well as weapons from all the horsemen (Death’s Scythe, Famine’s Scales, War’s Sword, and Pestilence’s Bow – all based on what the Horsemen are said to carry). There’s some super rudimentary chase AI, and players and enemies can hit each other with decent feedback. Blight VFX is there – the purple stuff in the screen grab. It looks better in motion.

The art is pretty terrible. :) Aside from the character, it’s all programmer art – the character is currently yanked from Silveira Neto’s character pack until I can draw something else.

Still only one room. Trying to hit feature complete before I hammer on content.

Made in Unity. Could push it out to the web player any time, but it’s not ready to show off yet.

And here’s a picture of my Unity setup… just for kicks:

Screen Shot 2013-12-14 at 7.47.11 PM


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