You’re witnessing the creation of a gotta-go-fast sort of game with lots of mayhem. You launch the player out of a cannon (you only get one) and break things for points (you get quite a lot). There’ll be a jury that comments on your mayhem with glorious speech synthesis and certified Jiggawatt humor.
The player should have some influence on their trajectory, which is the part that’ll introduce some of my usual esoteric gimmicks. It’s coming together suspiciously well for the first few hours.
Oh yeah, and I’ll return to streaming in a bit when I have something more to show. I get that it’s boring just to watch me code.
Tags: stay tuned