About that level design thing

Posted by (twitter: @mmacielm)
December 14th, 2013 3:17 pm

So instead of doing something playable, I just went with more graphics and “finished” the main menu, the vertical lobby and the horizontal lobby. Since it’s an open area but you only walk in one axis, the “indoor” parts will be more narrow.

2_mmacielm

main menu, with a button to choose to walk up/down and a button to walk left/right. title and credits button later

1_mmacielm

left/right path

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up/down path

Probably changing the crystal in the menu with something similar to a flower, since the “bridges” endend up looking like petals.

 

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