About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 22 hours, 15 minutes, 4 seconds
  • October Ends: in 8 days, 22 hours, 27 minutes, 4 seconds
  • Ludum Dare 31 begins: in 43 days, 23 hours, 15 minutes, 4 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    Unity devs, I beg you: do NOT use standard Mouselook!

    Posted by
    December 13th, 2013 6:08 pm

    It breaks my heart to see great Unity games with terrible MouseLook (you know, the one in Standard Assets). It really wouldn’t hurt to use a proper script, like the one I’m using this time.┬áDon’t set sensitivity too high, make it adjustable!

     

    Also, I’m in, although I doubt this is interesting in any way. Good luck, everyone!

    7 Responses to “Unity devs, I beg you: do NOT use standard Mouselook!”

    1. chas says:

      99% of Ludum Dare Unity games are hell because of this.

      Take bentog’s advice!

    2. Phil River says:

      I hear you brother! Better yet, how about the Ultimate FPS Camera from the asset store?

    3. Exclamation Mark says:

      I support your cause! The default sensitivity always drives me nuts ;)

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]