I was the one who made the unusually challenging 10 Second Paper Flight. This will probably be a hectic Ludum Dare for me since I’ll be at a Christmas Party on the Saturday and work on the Monday, but what the hell, I like making games and I can use some of Saturday to plan something interesting.
Anyways, I plan to use the following tools:
- GitHub (Source Control, my first ever solo project to use source control :O)
- HaxeFlixel (Game Libraries)
- Paint.Net (Graphics)
- Tiled (Possible Level Design)
- iNudge (Possible music)
- Bfxr (Sound Effects)
My plans/advice so far for the jam, based on last Ludum Dare:
- Plan well.
- Constantly show your progress.
- Graphics and Music are just as important as the game itself.
- Know how and where you will distribute your game.
- Everyone likes Time Lapse vids
- Follow the 621 (Sleep, Food and Clean Yourself :P)
Everyone have a good Ludum Dare!
Tags: bfxr, Flixel, github, graphics, HaXeFlixel, iNudge, Ludum Dare, music, paint.net, plan, Tiled, time lapse
How do you export iNudge music? Looks like a cool tool.
I’m gonna use Audacity, they should develop an audio export tool because it is a genuinely good tool for producing short looping music.