Entering and Very Basic Plan

Posted by (twitter: @ChronusZ)
December 13th, 2013 11:33 pm

Hey! Wait for meeeeeeeee!
I forgot the compo started today 😛

Well, this one was quite the decision-maker. I’m a second-timer, and I wanted to do something 3D this time without copping out and using Unity. I was thinking about just using my old standby, XNA, but I also very much wanted web support. So, after long debate (Much longer than it should have been), I taught myself some basic 3D in LWJGL over the past few days and am using that.

Also, using (as stated) Java for programming and LWJGL for rendering, Blender for 3D modeling, GIMP for texturing, FL Studio for synthesizing, Audacity for recording, and Eclipse for IDE . . . -ing.

I will be livestreaming the development for most of tomorrow, over at my channel (ignore the render of a penis with a face, I can’t be bothered to change it :P).

I’m going to be making a horror-esque first person puzzle game where you are stuck in a corridor that defies the laws of basic geometry and perception. I decided to take the theme as an acronym; ONE stands for “Obscured Nonmodal Expanse”.

I need some sleep first, though. I wanted to get the basic code/engine done without having to be on Stream and reveal to people how bad I am at it 😀 Staying up late is not my forté.

Anyway, I hope you all have fun, and perhaps do something you’re proud of!

One Response to “Entering and Very Basic Plan”

  1. arrogant.gamer says:

    That’s clever!

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