Things I’ve Learned #3

Posted by (twitter: @crocojim18)
December 12th, 2013 6:16 pm

I suppose it’s a tradition by now that I write a short post of things that I’ve learned since the last Ludum Dare. This being my one year anniversary of LD, here are the other two.

  • Time management is essential. If something takes too long, cut it out or move on.
  • It’s always a good idea to have a back-up idea, as your first idea may not cut it.
  • People like it when things take a turn for the better.
  • “=” and “==” are NOT the same thing, and messing them up can KILL YOUR TIME.
  • If you run out of time in the Compo, there’s no shame in moving to the Jam.
  • Do not start making assets first. Make the early base first. Make it pretty later.
  • Take time to appreciate the LD community. I made fan-art for most of the games I played last time, and it went over spectacularly. I may or may not have even made a friend on here.
  • If you need help, ask! There are tons of people on here who read the posts (like me) who go around helping people that they can. It got me out of a pinch last time, and reaffirms that the people on here are seriously the best.
  • Secure a hosting spot beforehand, because if you can’t host things correctly, then it’s hard to submit.
  • You can make a totally ridiculous thing and still have it be super fun! (In fact, a lot of super ridiculous things are absolutely wonderful.)

Once again, good luck to all of you out there!


2 Responses to “Things I’ve Learned #3”

  1. doitle says:

    Wow… I’m glad I read this. I am planning to try to enter my first LD tomorrow and I didn’t realize you had to host your entry externally. That would have been a sad way to miss the deadline…

  2. Thecoolestnerdguys says:

    Haha, in Javascript, “=”, “==” and “===” are completely different things.
    The general rule is to NOT use “==”. It’s kinda broken.
    If you use it, you’ll waste a LOT of time trying to figure out why “(0 == false) === true”.

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