Ludum Dare 36
The Theme is:
Ancient Technology
The Compo ends in
Solo, from scratch, with source, in 48 hours.
Submission Hour ends
Compo Submission Hour! Submit now!
Feedback Friends
Give and receive feedback on your game
The Jam ends in
Solo and Teams, relaxed, 72 hours.
Submission Hour ends
Jam Submission Hour! Submit now!
LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!
Ludum Dare 36
August 26th-29th, (Starts: Aug 27th 01:00 UTC)
Suggest a theme!
Theme suggestions for LD36 now open
Slaughter coming soon
Theme suggestions for LD36 now closed
Theme slaughter!
Separate the good themes from the bad ones
~ v o t e n o w ~
Theme Voting
Log in and choose the theme for LD36!
FINAL ROUND
Judging ends in
Click here to start
Submission Hour ends
Submission Hour! Submit now!
Submission Hour ends
Compo Submission Hour! Submit now!
Ludum Dare 34
Coming December 11th-14th Weekend
October Challenge ends
Make a game – Take it to Market – Earn $1
The Jam ends in
Solo and Teams, relaxed, 72 hours. Submit here!
The Compo ends in
Solo, from scratch, with source, in 48 hours.
Theme Voting
4 Rounds of voting, new rounds every day! The top 20 themes will be your Final Round!
Ludum Dare 34 Results
See the winners!
LD 35 (Apr)

Future

Mini 70 (Sep)

Ludum Dare 36

Real World Gatherings

Wallpapers

Warmup Weekend

Tools

Rules

The Ludum Dare 32 Theme is: An Unconventional Weapon
Keep working until the deadline! Submission Hour begins soon! An extra hour to submit your game!
Submission Hour! … more or less. Just get your game submitted. Sorry about the server problems!
Theme: One room | Submission Hour for the JAM ends in: | Judging ends in:
Theme: One room | Judging ends in:
Submission Hour! Submit your Jam games now!
Join us on
Twitter and
IRC (
#ludumdare on Afternet.org) for the
Theme Announcement!
Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.
New Server: Welcome to the New (less expensive) Server! Find any problems?
Report them here.
I suppose it’s a tradition by now that I write a short post of things that I’ve learned since the last Ludum Dare. This being my one year anniversary of LD, here are the other two.
- Time management is essential. If something takes too long, cut it out or move on.
- It’s always a good idea to have a back-up idea, as your first idea may not cut it.
- People like it when things take a turn for the better.
- “=” and “==” are NOT the same thing, and messing them up can KILL YOUR TIME.
- If you run out of time in the Compo, there’s no shame in moving to the Jam.
- Do not start making assets first. Make the early base first. Make it pretty later.
- Take time to appreciate the LD community. I made fan-art for most of the games I played last time, and it went over spectacularly. I may or may not have even made a friend on here.
- If you need help, ask! There are tons of people on here who read the posts (like me) who go around helping people that they can. It got me out of a pinch last time, and reaffirms that the people on here are seriously the best.
- Secure a hosting spot beforehand, because if you can’t host things correctly, then it’s hard to submit.
- You can make a totally ridiculous thing and still have it be super fun! (In fact, a lot of super ridiculous things are absolutely wonderful.)
Once again, good luck to all of you out there!
Leave a Reply
You must be logged in to post a comment.
Wow… I’m glad I read this. I am planning to try to enter my first LD tomorrow and I didn’t realize you had to host your entry externally. That would have been a sad way to miss the deadline…
Haha, in Javascript, “=”, “==” and “===” are completely different things.
The general rule is to NOT use “==”. It’s kinda broken.
If you use it, you’ll waste a LOT of time trying to figure out why “(0 == false) === true”.