I am so in.

December 11th, 2013 1:04 pm

Probably. Unless something awful comes up.

I will be using libgdx for my game since I’ve spent a lot of time with it working on Jetpackman (way outdated screenshots etc there). If I fancy some shader stuff, I might use the PostProcessor class from here.

Finally, if I need to do some pathfinding, I have my own simple A* implementation I wrote which is available right here.

Those libraries together with what comes out of the libgdx project generator (which doesn’t generate any kind of game logic etc) forms the code base I’ll be using.


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