Handy tutorials for GameMaker developers

Posted by (twitter: @csanyk)
December 11th, 2013 7:14 am

Once again, to help anyone who might need it, here are some handy tutorial articles I wrote up on using GameMaker, for anyone who needs to brush up on their skills or take a crash course:

  1. Leveling Up as a GameMaker dev.  A guide to your progress as you learn the tool.
  2. Position and Motion Tutorial.  The basics of moving objects around the room.
  3. Wave Motion Tutorial. Getting that nice sine-wave sway.
  4. String Handling and Drawing Text.
  5. Draw Rich Text. A handy script for more powerful formatting of text  you draw to the screen.
  6. Building a GameMaker extension. How to write your GML for reusability, and how to use the GameMaker Extension builder.

And, if you’d like a whole book on GameMaker development, I helped out with editing HTML5 Game Development with GameMaker, ©2013 Jason Elliott, Packt Publishing, and can recommend it as a worthwhile book that will teach you some useful things, particularly the new Box2D Physics engine features.

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2 Responses to “Handy tutorials for GameMaker developers”

  1. burgerdare says:

    Thank you very much for these tutorials. I often feel like a minority doing my development in Game Maker, but these are a tremendous help.

    • csanyk says:

      You’re welcome! And if you’re learning GameMaker, one of the best ways to learn is to write your own tutorial. It forces you to really understand what you’re writing about, and the act of writing it out helps you retain what you just learned, and if you do forget anything, now you have a great tutorial to refer back to!

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