What makes a game fun?

Posted by
December 9th, 2013 8:22 am

Fun. Simple three-letter word. But it means different things to different people. The games I like, you hate, or vice versa. But there are games that are liked by a lot of people, and disliked by a few. Apparently, these games have some kind of broad appeal that talks to a lot of people. But why?

I’ve spent a bit of time thinking on what makes a game fun. The best Ludum Dare entries I’ve played have not been the most graphically polished (although it helps, of course), but they were the ones that were just a lot of fun to play.

One of my friends pointed me towards the blog of a Magic designer Mark Rosewater. He posted an article with ten points on making a game. Of course his column will always have a Magic-bias to it, but I think there are some interesting points to think about when creating a game. And fun is just one of the ten points, most of it is about good design. Hmmm…..

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/mm/174

Is this the end-all to what makes a game fun? Of course not. I’m not even sure that creating a game that counts as fun for a maximum amount of people is even a good idea. But I do think that being aware of what you are making and making conscious design choices will make for a better game. Hope the link above can inspire some people to think about design and make conscious choices!

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3 Responses to “What makes a game fun?”

  1. h4tch says:

    I read this today which provides a broad overview of the different types of “fun” people experience in a game. http://www.reddit.com/r/gamedev/comments/1sg94x/understanding_f2p_with_the_four_pleasures_model/

  2. Jod says:

    awesomelink, definitely going to check that out.

  3. Hazel-Bun says:

    This is really good stuff and something to seriously consider! Thanks for sharing and can’t wait to play your game :)

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