48 hours to make a game isn’t crazy enough.  Why not add multiplayer?

You can play my LD #26 entry here:  http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7862

I’ll be trying to make another multiplayer game this time, if the theme fits.  Maybe something more strategy-oriented.

Watch the tutorial video here: http://youtu.be/AIgwZK151-A

I actually make a lot of Unity 3d tutorials, and my First-Person Shooter one is definitely the most popular of the bunch.  Now I’m raising the bar by making a complete Multiplayer First-Person Shooter using only free stuff available in Unity.

What is covered:

  • Building a level in Blender 3d
  • Texturing and UV Mapping
  • First-person character controller
  • Photon Unity Networking, Cloud-based servers
  • Matchmaking, room-creation, and joining
  • Syncing character positions across the network
  • Mecanim-based character animation (Running, Strafing, Jumping)
  • Shooting, Taking Damage, and Dying
  • Using RPC calls to broadcast events across the network




One Response to “I made a multiplayer FPS for LD #26, now I made a tutorial.”

  1. DanielSnd says:

    Very interested in beginners tutorial showing multiplayer scripting 😀 going to watch the hell out of it, thanks.

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