October Challenge – Emergency Landing Disaster

Posted by (twitter: @DMTSource)
November 29th, 2013 10:39 am

A big thank you to Ludum Dare and the October Challenge 2013. My hastily made game has shown me the feasibility of the freemium/ad model on mobile.

The goal of the challenge was to create a game within the month, release it, and make a $1. I had hardly managed that, but since the end of the contest I have seen $480.94(40,786 downloads) in ad revenue on Android, and $260.08(17,797 downloads) on IOS, which was only released a week ago.  Ios, so far, seems to be a more profitable platform for such a game. We will see as time goes on.  I currently use Admob and Chartboost to serve smartbanner and interstitial ads to monetize my games.

While improving the game is on my list of things to do, I believe its clear that increasing my Unity game portfolio will drastically increase my ability to generate ad revenue. I already have a second flight sim in the workings among other projects that I hope to bring to IOS, then Android, and then finally OUYA(no ads, in app purchase model only).

Entry Page

Play it Free on IOS

Play it Free on Android

Play it Free on Amazon

Screenshot_2013-10-28-15-07-28

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One Response to “October Challenge – Emergency Landing Disaster”

  1. MrBlade says:

    YES YES YES IOS. YAY! Thanks!

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