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    Day 1/3 Conclusion

    Posted by
    November 29th, 2013 11:08 pm

    Well, I think that it’s gone well so far. Using the template posted earlier, I built base sprites for each row of blocks, then created a script for creating and setting up individual blocks and a script to churn out full rows. Much like the original game(s), I hope that this version will do a decent job of teaching intuitively through level progression.

    Also, the heart changes colors and has a simple beating animation (just scaling down for a frame).

    Tomorrow, I’ll be adding the ball and controls. If I have time (which I expect I will), I’ll also add in all the core levels and the score counter. There should be at least 12 levels, each of which will introduce something new (an additional color or another row), plus a few different random mixtures for infinite play beyond that.

    Here is a screenshot of where I’m at so far, with all the blocks being randomized into place. Seeing how it looks, I’m definitely going to have to figure out something different visually. I was shooting for something cleaner, but it just looks drab in the end, plus the blocks don’t fit together particularly well, so I will have to rethink that. Maybe a pixel-y art style will be back on the table, since it’s relatively simple to accomplish, but would add some visual grit and variety, if done well, so everything wouldn’t seem so bland.

    Heartbreak v3, with randomized blocks


    Time for a break, then bed.

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