BitmapCaching engine for upcoming ludum dare

Posted by (twitter: @jacklehamster)
November 28th, 2013 6:54 am

Hey it’s Jack again,

So for he upcoming ludum dare, it is my understanding that we can use game engines that were produced before the 48h period. Since I’m planning to use mine, I wanted to release the code. It’s now on an open source license, and you can shoot me an email if you want some help on how to use it.

https://github.com/jacklehamster/TurboGraph-master/

The engine simply consists of saving Flash vector drawings into a bitmap at runtime, and reuse it later. It’s a common trick for boosting performance in Flash, and I’ve been using it lately.

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