I was planning to create a 2D game with LWJGL for LD. I know my way around OpenGL and everything but I haven’t been able to create a tile system with VBO’s, has anyone done it and / or could you give me any tips for doing it. ? Thanks for any answers.
With modern OpenGL I mean not using glBegin(), glEnd(), glTranslatef();
In other news here’s a link to a forum post about faster rendering in OpenGL with VBO’s, something you should really look in to. Here’s the link : http://www.java-gaming.org/index.php?topic=28209.0