TIL (The Infinite Line) Complete

Posted by (twitter: @@moongateuk)
October 21st, 2013 10:03 pm

What can I say, it’s been a bit of a bumpy ride making this game.

First things first this is the final game http://www.kongregate.com/games/lparkermg/til-the-infinite-line
And this is the Webpage for it http://til.moon-gate.co.uk/

After finding out about the October challenge I already had an Idea on what I was going to remake my original LD27 game called Grav Nav. Which would have worked but it was pretty difficult to replicate how it worked and I changed focus half way through.I decided to look into maze and dungeon generation to see if I could get any ideas from that but nothing that could be done in the time I had left…

So I looked around at my stalled projects and found one I had called ST W (SingleTrack World) where each stage was generated to a certain length using blocks and decided to Incorperate that.

Inititally the development of TIL was pretty easy to a certain extent with the fact that most coding errors where human error. But the hardest part was the level generation itself when I introduced the difficulties, due to TIL originally being slated for Windows 8 I was pretty worried about the Frame Rate which TIL was running at.

Last night though was really pretty tight. As my self imposed deadline for having TIL up and out there was to be for the 21/10/2013 and that included bits such as testing, building etc. Which I found out that for some reason there were a few errors in building the code for TIL under Window 8. Each time I tried there were errors and I really didn’t have the time to fix them, so I made the last minute decision to switch to building for web. (Which actually turned out better than expected…)

Any way enough from me Have a Play on TIL and have fun. I’m off for a lovely holiday in Scotland.

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