Emergency Landing Disaster

Posted by (twitter: @DMTSource)
October 18th, 2013 2:09 pm

Hey guys, I just wanted to mention my game which I have been working on for the October Challenge 2013. Two weeks ago I was working on a puzzle combat game for android, Tank Tank: The Tankening. The project was going well but it was taking allot of time to develop the large number of levels I needed. So in order to get a product out for the holiday season I decided to switch my focus to a new, smaller game.

Emergency Landing Disaster is my take on mobile flight simulation. Allot of the current flight games on Google Play feature little to no flight realism, and instead use clumsy physics and movement systems. After coming across a new Unity plugin called UnityFS, I was shocked to realize how easily it would be to bring realistic flight to mobile, and how much fun I would have doing it.

My plan is to create 10 crash scenarios and develop a fun and intriguing game for flight enthusiasts and action 3D gamers. It will be a free title, so my monetization method is Admob smartbanner ads which I never show during game-play. I also hope to add Unity Cloud with interstitial ads for the load-screen; whenever the service matures from private beta.

As usual this project is only possible thanks to Unity3D Pro and the Unity Asset Store with its many talented 3d artists. So far, here is what Emergency Landing Disaster looks like:


Screenshot_2013-10-17-10-38-50 2

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3 Responses to “Emergency Landing Disaster”

  1. MrBlade says:

    I didn’t even know I wanted a crash landing simulator! Whoa! Your marketing team is really at work. Haha. Nice work so far! Graphics look fancy and polish. Are you only going to be releasing to the Google Play store? I understand it is a bit harder to push to IOS, and would probably take some fixing or something, but maybe you could do it as Post-Mortem thing. Looking forward to what you finish with!

  2. DMT says:

    Thanks! Google Play is the initial market for the challenge. IOS may take a week after the initial Launch, plus the approval time on Apples end. The issue there is actually purchasing the hardware as IOS requires you to own a mac to publish on IOS, even though Unity. But that said, yes, I will def be publishing to IOS this winter! I am also planning a desktop version for use with the Oculus Rift. But that wont be out for a bit.

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