You have to continue voting! Here’s why…

Posted by (twitter: @dekart1234)
September 4th, 2013 11:17 am

I’ve noticed that the major part of the rates for my game were done in first two days and then declined drastically. I only rated about 10 games in the first two days and got 50 rates back, but during the next week I rated more than 100 games and barely got 10 rates back. I suppose the situation for other games is the same – people rated some games from the beginning of the voting list and stopped after a day or two. That’s why I’m writing this post – to give you a reason to continue.

I didn’t stop rating games because I think it’s very useful for me, even if people don’t rate my game back. Here’s why:

New Games

I’m the game developer, but I don’t play games much by myself. I played lots of games before, but now I spend most of my spare time coding games, supporting players in my existing games, meeting with other developers offline, and spending some time with my family. So I actually play games for about an hour or two a month. That’s definitely not enough, but I’m not ready to commit my time to playing some large game while some decent small ones are hard to find.

And now I have hundreds of games made for Ludum Dare. They’re all pretty short, easy to start with, and easy to get new gameplay experience – because most of the developers tried to make them easy to understand in less than 30 seconds. So instead of playing just one game for an hour or two I play 5-10 different games per hour. I wouldn’t find such variety of game at any game portal, let alone Steam and other distribution platforms.

New Ideas

All Ludum Dare game are built around the same theme, so every developer tried to either make something completely new or implement some obvious idea in the unusual way. Yes, some games are very similar (I played at least 10 games about disarming bombs), but the implementation is always different. When you see some patter you start to focus on minor details, some cool features, sounds, or visual effects. All these little things bring you lots of new ideas for your own games.

After playing games like Spacecrap I think that the pixel-perfect art is not necessary to make the game feel real. Aereo made me think about drawing all my sketch art on paper first and use the scanned version in the game (instead of triangles and simple shapes drawn in Photoshop). The 10-second Murder made me think that adding some story with backstreet intrigues instead of fancy animations may make some of my games way better. And the Duellists gave me some absolutely new and amazing ideas about the asynchronous PVP fighting for our Facebook game.

New People

I usually try to check profiles of the people who made the game I like. Some of them have Twitter accounts, some don’t, but I try to find them using google or other sources. Being in touch with people who produce some good stuff is priceless – you can get tons of ideas from what they do. Most of the people who do something interesting are usually open for conversation, they follow you back, give you feedback when you ask, and actually try to help you to succeed with your games.

The community is one of the most important things for game developer. You won’t ever be in the trend if you don’t talk to people. That’s why I consider Ludum Dare a great opportunity to meet active people, check what kind of games they do in their spare time, and how they do it.

Let’s rate some games!

If you didn’t rate any new games in last few days – don’t waste your time! You have only 12 days left.  It may seem a reasonable wide time frame, but the amount of games you can rate is huge – 2213 games! If you don’t like the games appearing at the first page of voting – you can always use search to find some games.

The easiest way is to search games made with web technologies – they won’t require installation and will work in any modern OS and browser. For example: HTML5 games, JavaScript gamesFlash games, Unity games. You can also use names of your favorite frameworks – there’ll be some games to rate, I’m sure.

Let’s go!

P.S. Don’t forget to check my own game – it’s HTML5 so you can try it in your browser, no installation required.



8 Responses to “You have to continue voting! Here’s why…”

  1. rxi says:

    > I only rated about 10 games in the first two days and got 50 rates back, but during the next week I rated more than 100 games and barely got 10 rates back.

    My understanding of how your default is worked out is that your coolness does little to effect your default once your ratings reach a certain level. For example, if you rate 20ish games you’re guaranteed 20ish ratings, but beyond that your coolness starts having less effect on your default. I believe this is to assure everyone a good chance of getting at least 20 ratings — the minimum required to place.

    Once you get to a certain number of ratings you’ll only really get any more ratings if people find you via the following methods:

    * they want to return a comment-review you left on their game
    * you’re on a top-10 list / youtube video
    * you create a write up / post-mortem on your game and people click through from it
    * word of mouth

    In my opinion this system works well! It encourages people not only to vote (if everyone rated on 20 games we could all have 20 ratings), but also encourages people to create content to promote games and spread the word about Ludum Dare.

    > The easiest way is to search games made with web technologies – they won’t require installation and will work in any modern OS and browser. For example: HTML5 games, JavaScript games, Flash games, Unity games.

    There are other ways to find games too, shameless self promotion:

  2. Brian Stegmann says:

    I’ve been using this ->

    It makes it easy for search for games with high coolness but low reviews – the type that I’ve been prioritizing for rating.

  3. foumart says:

    I am also looking for games that “deserve” to be rated, like R:n, C:n*2. The frontpage is sometimes stuck with games that few people can run/install due to system req. or other reasons.. and their Default wont change for long time. That’s not the case with the mentioned “deserving” games – they are shown on the frontpage and removed for only about a rate (when n > 20). I’ve found for me the best way to be rate/comment exchange.

  4. laaph says:

    I’ve been out for a week, so coming back in, rather than working on bringing up the bottom scores, I’ve been reviewing every postmortem I see (as a way to encourage people to write postmortems). I’ll write my own postmortem when I’m done with that.

  5. Jupiter_Hadley says:

    Ive played and recorded over 400 games. Sadly, I didnt enter a game so I cant actually rate.

  6. jay griffin says:

    Followed you up on twitter, because why not : ). Thanks for the nice words about my game.

    Honestly I kind of burned myself out rating so much stuff, to the point where things had developed so much momentum it was taking up all my available time and more just taking care of rate-backs. I’m planning on going back over the final week or so of LD for one last push, rating everyone who’s still waiting for a rating and anything else that needs a little love. I’m sure there’s a lot of cool stuff I’ve yet to give a proper try to, so I’ll see if I can do something about that.

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