Choice Matters Postmortem

Posted by
September 1st, 2013 4:29 am

Once again, decided to enter Ludum Dare just few days before the competition started.
To get ready, wrote one basic idea for each of the selected themes.
Unlike the previous LD26, this time i couldn’t spend all of my time working on the game due to some family meetings, so i had to change my initial plans slightly to make the game like a point & click, instead of a classic adventure game. My LD26 game was really longer, but im more happy with this LD game :)

gamepics1
Play and rate Choice Matters

Stuff that went Right:
Point&click change (Did the game interesting)
Code organization (Could add new rooms and objects easily)
Music and sound speed (Got music and sounds done in less than 2 hours)
Graphics style (At first wanted to do it realistic, but due to the tight timeframe and the social breaks, decided to do a shadowed boxy and colorful style)

Stuff to improve on the next LD:
Graphics took too long to do (After the shadow matted renders, had too much shadows info around and had to manually clean each rendered object)
Had to think all the possible interactions before (Half of the code about objects is really dirty because i didn’t think about many interactions before)
Timelapse sucks (Gotta take more pics of the process)
It’s Simple, We Kill The Batman (Gotta try to write full story before to add more references during the game)

timelapse

Hope you enjoyed my game :)

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2 Responses to “Choice Matters Postmortem”

  1. devi ever says:

    This was seriously one of my favorites. So fucking hilarious. 😀

  2. donan says:

    Thank you very much devi :D. Yours is also one of my favourites ^^

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