Posted by
August 31st, 2013 11:09 am

I am writing a C# Monogame 2D platformer game library called Ludum2D. It is going to be an extraction of my engine used in my Ludum Dare 27 game with additional and more refined features.

I am developing it specifically to be extremely fast to make games with.


Entity management
Artificial Intelligence
Tile based levels
Particle engine
Hit Scanning
Smart post processor (Effects like Blur, Bloom etc.)

These are just few of the many features it will have.

It is made open source under the GPL license which means if you make any improvements or additions to my engine, I would like if you would make it public so we could implement your patch into the engine.

A port to Java with LWJGL is planned once this version is complete.


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