This was my first Ludum Dare, but my fourth 48 hour game jam. in the past couple of months. I think now I’ve more games made in game jams than not! I always work flat out, and push myself, but I think I’m pretty good at knowing my limitations (which there are many). I’ve never not finished.

My game was called Ten Second Clone. Every ten seconds you are cloned, and that clone moves how you moved and shoots when you shot for the 10 seconds before it came into existence. You can play it here.  http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25172      

It was always going to be a challenge having the enemy just act out your movements without making it easy for you to make it easy on yourself. And for the Ludum Dare version, I failed. You can get about 30 kills just by standing on the spot. It takes too long to get going.  However, I have been working hard on the sequel 5 Second Clone! There are more changes than just the timing. Now you can’t shoot through clones so you can’t just line them up and get them one after the other. After 3 shots the clone disappears for good. Now if the clones reach the bottom of the screen, you turn into a clone of your clone!

If you played Ten Second Clone, and quite liked it but thought, it was a bit slow, you really need to try 5 Second Clone http://www.dreamofsleeping.co.uk/games/fivesecondclone/ Obviously you can’t rate that game as part of the competion, but there it is anyway.  I’m going to be adding more to it. Hopefully better graphics, some sound effects when you die, but I think it’s a fun game now.

 


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