I did not make a game this time, and I have questions

Posted by (twitter: @_Gaeel_)
August 28th, 2013 2:27 am

After a few months working on prototypes, this Ludum Dare pushed me over a limit I didn’t know I had, and I burnt out completely. A lot of the prototyping work I’ve been doing was pretty tough, and I’m afraid we might be spending too much time and effort on it, often by over-designing the prototype.

I’d like to know a little about other people’s jam and prototyping habits, so here’s a little questionnaire I cobbled together : Prototyping for good

I’m going to make the results public, and I’m also working on a follow-up about jamming fatigue and burn-out, which I’m not sure how to approach tactfully yet.

Please take a moment to answer these questions, with any luck we can learn a little about how jam-style prototyping can help, and also how to avoid associated problems.

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