Campfire – how we drew the main page

Posted by (twitter: @BjohnExt)
August 28th, 2013 10:04 am

My name is Nikita and I am an artist. Now I realise that my decision of making art for “Campfire” was quite insane idea. After announcement of the concepts the idea of pixel art came up, and we have found it quite fine. Have you ever painted pixel art? I haven’t. The result can be seen in the game. Everything has been making in the midst of chaos. At first we drew a background. Nobody payed attention at the fact that the trees were full of cheerful greenery in winter and the cane swayed playfully in the water, and it was green too by the way. The hero of a science-fiction thriller collected cartridges from trees, tossed them into the fire, and fished out of the hole, which was just like a picture of an atomic explosion. And the fish was galloping through the location, portraying a mettlesome fowl. Then the fish turned into quite a cute reindeer that is in the habit of walking on his horns periodically.

When we finished with the background, we began to draw interface. He turned out to be very nice, but nobody could comprehend what the mitten is. Our producer was arguing with the programmer for a very long time. Producer was saying that blue flashlight (mitten!) should be replaced with a snowflake. Programmer was defending lovely mitten during whole three days of development, but at the end he cursed producer and gave up.

It was a memorable experience. The atmosphere really crazy and full of chaos. I had lots of fun. When will the next Ludum Dare take place?

Just play

object evolution

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