Have been really pleased with some of the great feedback our second game is getting. I had a moment of doubt that the concept wasn’t enough of a game, but the humorous multiple ending seem to be enough of a reward for players to go through.
Play Royal Decree here

Your Court
“Encouraged by the accolade, you decide also to define 20 seconds.” The Good
- Lucky to get 10 seconds as a theme, halfway through the voting our artist thought of a setting for the game. So the game fits very well with the theme.
- Music adds a lot to a game, after adding the Bach track was the first play through I actually thought it was kind of good.
- The humour, wake up on Sunday to find my Dad had emailed me a large table of endings and reactions. By mixing the pair we’ve made over a 100 different conclusions, the randomly picking just adds to silliness.
- Slowly getting used to object orientation.
- Lua tables are brilliant for storing data in whatever structure you like, write a clever stage director script that would pass lines and directions to the actors. Using theatre terminology made the most sense for writing cut-scenes.
- This time managed to include all the things my last game (a simulation for LD24) didn’t: title screen, sound and cut scenes.
“In your shame you retire to your privy and compose poetry.” The Bad
- Finding our artist was unable to connect to our project server was a bit of a disaster, next time stuff like that needs to be sorted before the start of the contest
- Never got round to selecting outcome based on what the player did.
- Writing multiple line text was a pain as the renderer didn’t support it, given the time would have written a function to auto break lines by feeding the extra text to a different object, it would have taken a day I didn’t have.
- Would have liked to have written more game mechanics.
Tags: post-mortem