Ludum Dare #27 (Just 10 More Seconds!)

Posted by
August 27th, 2013 1:23 pm

Now that Ludum Dare 27 is all said and done, I’d like to take a moment to reflect on my work during the competition.

I made a game called “Just 10 More Seconds”, a frantic, fast-paced bullet hell game. You can play it here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=13842

ld27cap1

 

 

 

 

 

 

 

 

 

 

 

 

 

What went right:

-My base code turned out to be very helpful during the compo for loading shaders and audio

-Because I focused more on aesthetics this time, it’s much more polished and complete-feeling

-I made a game in 48 hours!!!!!!

 

What went wrong:

-While my base code was very helpful for rendering and resource management, it was terrible for managing game structure, due to the fact that it forces everything into a single class file

-My code was horribly disorganized, so I spent more time reading through it than I did adding to it

 

What to do next time:

-Divide the game up into multiple class files

-Focus on writing more organized code

-Fix framebuffers/vertex buffer objects

-Learn more about GLSL to avoid wasting time

-Revamp the basecode to add more organizeable rendering methods

 

Well, that’s all for this competition. See you in December!


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