Jack of all trades

Posted by (twitter: @SudoJess)
August 27th, 2013 2:08 am

JOAT joat2 joat3 joat4

 

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=7905

I made this in 72 hours, with the help of a musician and artist.
All code is me. I also did some really minor changes to the art.

Honestly, i’m super proud of this. It’s available for Android as well as desktop, and that’s where it really shines. It’s a perfect game to be playing on the toilet or w/e.

The multiplayer was a little rushed (though I coded it with multiplayer in mind from the beginning). So I’m amazed it turned out as nice as it did. It sort of relies on the player not cheating. But it still works well. Gives a spaceteam vibe (which is what I was going for).

http://www.youtube.com/watch?v=NeHZP7NUgaQ
I did a sort of let’s play of it, showing off the single player video.

As far as a post-mortem goes. I honestly couldn’t be happier given the circumstances. Having an artist was touch-and-go for a while, which delayed implementing things (But did give me time to focus on design + backend code), and the musician basically didn’t turn up until the last minute. But this all comes with the territory of being a person. Everyone is busy at times.

My only regret is that I didn’t have anything to show at the game jam meetup I went to. And as much as I love it (and will always go), the 4 hours round-trip of travel does take out of potential dev time.

Lastly, I put the game on the play store. You can grab it from the Ludum Dare page, but if you want future updates, it’s gonna cost ya! A grand total of £0.50 ($0.80). I probably won’t update the free version from here on, but either way, I’ve found more than that behind the back of a couch. Go get it :)
https://play.google.com/store/apps/details?id=com.omnomcom.joat

I might port/push to iOS too, if I get the chance.

 


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