We’re out…

Posted by (twitter: @hatscat)
August 26th, 2013 4:18 pm

As usual we were too ambitious. A little more than usual I think ^^ ”
So we will not end today…

 hunTiming_001

Here is what we expected to create :

– Our first multiplayer game (the connection is established, and the communications flow correctly, but we encounter obscure bugs that we have underestimated),
– A level editor, which generates binary exploitable data from a picture (it’s operational but perfectible),
– AI bots,in case that there are not enough players (with A * path finder, but we didn’t even had time to start it),
– And all of this in a language (Processing) that we don’t master at all 😀

However, we particularly love the gameplay, it’s very dynamic thanks to this theme and we expect to complete this project.

In any case we, as usual, learned a lot!

if you wish to follow this project, here is the github link : https://github.com/Hatscat/HunTiming
and this one for the editor : https://github.com/Hatscat/HunTiming_MapEditor

here is a map …

map_forest

 

… and the image required for the level editor :

map_forest_data

now it’s time to play your games :p


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