Time Annex postmortem thoughts

Posted by
August 26th, 2013 10:43 am

I managed to get another game finished this time which feels great. I’ve now participated in 4 LDs and have a 4 out of 4 for finishing which I’m very proud of.

Some of the games I’ve made have been pretty bad but that feeling of having finished something is a reward in itself and makes up for the fact that your game isn’t exactly a masterpiece of design or graphics.

In this LD I focused on my usual tactic of creating a very simple mechanic and having it complete by the half way mark or earlier so I had ample time to polish the game. It’s often when one adds the ‘juice’ that the game becomes really compelling so I wanted to be sure to leave enough time for that.

I executed pretty well on that plan. I also recommend putting hard deadlines inside the the jam for brainstorming, gameplay graphics , sound etc. I find that really helped me focus and not get bogged down too much in one particular area.

If you want to try my game “Time Annex” you can do so here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=6762

I’m really looking forward to playing everyone’s games! So many awesome entries!

ss2


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