The Village of Lost Time (compo)

Posted by (twitter: @EpaceGames)
August 26th, 2013 1:49 pm

Last night I submitted my compo entry The Village of Lost Time!

You control villagers, 10 seconds prior your daughter’s demise. The villager movement and actions are recorded and repeated. Create gatherers, javelineers, mages, progress through the mini story!

screen_title screen5 screen0 screen1

Technical ramblings!!…

Unfortunately, numerical errors crop up in the recorded movement so villagers end up running all over the place. I knew this bug existed, but under the pressure couldn’t think of a fix. This morning I facepalmed and immediately knew just to calculate velocity and position for the current villager, and only store the final position for that frame for the future recorded movement.

Instead I was storing the controls and recalculating velocity and position with the same function for the current and recorded villagers.  Still, the method of storing the controls should still work, because time steps are fixed so any numerical errors would just be repeated again and again for the recordings..? Actual frame rate does not matter because the time delta is fixed. This is going to bug me.

I added a link to the fixed version, but I left the buggy 48 hour version as the default.

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