So I post it now cause I was wasted yesterday after those 30 hour of programming !
Here is my LD27 Entry : Test Chamber
It was my second LD 48 , and i really improved a lot in my knowledge of SLICK2D. I’m really impressed of the difference between my LD 26 and my LD 27 game.
I felt like the theme was great, I had multiple ideas right away , but the 48h restrictions hit me hard.
This time, i used multiple map, home made graphics ( even tough i’m really BAD at it ), better collision engine ( but not perfect ), included powerup / weapong / lever.
The good
– Better understanding in SLICK2D. ( But i will probably move on to another one, libgdx )
– Good planning ( but I was a little short )
– Level Design . I enjoyed making those maps so much !
The bad
– 48 hours is hard for me . I slept around 8 hours, watched some streams for 4-5 hours, barely ate but i was short in time ( I only made 10 maps, i wanted 20 ).
– Not enought Debug ( but i think it’s kind of ok ). But it’s not cool to find a bug a 1 am when the LD stops at 3.
– Graphics . It’s better than last time, but god i’m slow and not good at it … Lots of improvment to do here.
Overall
I’m pretty happy with my game. It’s something i’ll be proud to show to someone. This weekend was exhausting, but F*ck it, it was worth it.
So if you wanna try it , here is my game : Test Chamber
Enjoy & a big thank you to LudumDare once again!