Deka Sektor Submitted

Posted by
August 26th, 2013 3:50 pm

Huzzah!  We (Nega Drive) have finished our game for the Jam compo.  Feels good, man.

justthetitle

Windows XNA VersionWeb JSIL Version | Ludum Dare entry

A stylistic twin stick shooter where you have 10 seconds.  Except not really, because killing enemies adds time to the counter, and getting hit takes time away.  How long can you last?  Probably longer than me, I’m bad at games.

Use WASD to move the ship around, use mouse to aim and fire.

Tools used:

  • Visual Studio 2010
  • JSIL
  • Adobe Flash
  • Adobe Photoshop
  • FL Studio
  • BFXR

To sum up, this has been an interesting experience.  Nothing gets those creative juices flowing quite like an ever-approaching deadline.  There were two of us making it, me (Rich) on the graphics and music, and Matt on the coding.  This isn’t our first project together but it is probably the most intensive.  The whole thing has gone shockingly smoothly though, and the final product is pretty much what we had in mind.  There were only a couple of negative points really.  We couldn’t get 360 controller support in, and the collision system isn’t very accurate, so there are no player ship/enemy ship collisions.  Other than that though, it’s turned out pretty decently I’d say.  I hope you agree!  AGREE NOW.  plz.

Seriously though any feedback is appreciated.

– Rich, NEGA DRIVE GAMES PRODUCTIONS STUDIOS MEGACORPORATION INC. LTD.


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