Firstly, it’s late and I’ve been kept up by all kinds of cross-platform build shenanigans, so I haven’t been able to play anyone’s games yet, but I really hope everyone had a great jam and had a lot of fun.
Now, however, it’s time to talk Smack.
I don’t like to toot my own horn, but Card Smack was a rousing success. From flawless cross-platform support to AI that can outplay the sharpest of tools, Card Smack has it all.
In all seriousness, though, I am quite pleased with CS. While all of its advertised merits are entire falsehoods (it *does* in fact work on Windows – just not all at once), the game and its graphical representation work fairly well, in my opinion, and I think it looks pretty cool too.
However, I prefer to focus on the negatives:
- The AI is horrendously broken. It wasn’t even intended to be good, just to look like it was playing, and it couldn’t manage that. It just sits there in a corner worrying its cards.
- Abilities are purely decorative
- Our soundtrack sounds deafeningly like silence
- The user-interface isn’t at all informative enough – how much damage did I do?
- And more!
With that glittering review, who could restrain themselves from trying Card Smack?
Oh, everyone? Oh.