Card Smack: From 0 to Smack in 72 hours.

Posted by (twitter: @quaIiaa)
August 26th, 2013 10:14 pm

Firstly, it’s late and I’ve been kept up by all kinds of cross-platform build shenanigans, so I haven’t been able to play anyone’s games yet, but I really hope everyone had a great jam and had a lot of fun.

Now, however, it’s time to talk Smack.

Who wants to bring the Smack?

I don’t like to toot my own horn, but Card Smack was a rousing success. From flawless cross-platform support to AI that can outplay the sharpest of tools, Card Smack has it all.

Who uses Windows, anyway?

Who uses Windows, anyway?

In all seriousness, though, I am quite pleased with CS. While all of its advertised merits are entire falsehoods (it *does* in fact work on Windows – just not all at once), the game and its graphical representation work fairly well, in my opinion, and I think it looks pretty cool too.

Someone’s about to deliver the smack.

However, I prefer to focus on the negatives:

  • The AI is horrendously broken. It wasn’t even intended to be good, just to look like it was playing, and it couldn’t manage that. It just sits there in a corner worrying its cards.
  • Abilities are purely decorative
  • Our soundtrack sounds deafeningly like silence
  • The user-interface isn’t at all informative enough – how much damage did I do?
  • And more!
  • With that glittering review, who could restrain themselves from trying Card Smack?

    Oh, everyone? Oh.

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