Posted by (twitter: @kwrky)
August 25th, 2013 9:09 pm

Woohoo! Got in and (just about) finished a dinky little tower defense game.

I love doing Ludum Dare, and each time I get better and better. Intro, tutorial, game, ending: this time I got a lot done, and I feel really proud of that.
However the downside is that the core mechanics are “loose” and I don’t quite achieve what I set out to do.

My thinking was that tower defense games are essentially boring. I wanted to do 2 things.

– Create a meaningful time constrained period what your choices matter (10 seconds)
– Create a spectacle that you watch and enjoy as your actions are played out

The bones of both are there, but not quite developed to the extent that I envisaged.
Please play my little slice of Ludum Dare and give me your honest feedback!

You can find it:

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