Finally turned it in..

Posted by
August 25th, 2013 2:16 pm



I finally turned in my first game for ludum dare – Turn Fighter Foo.

This is a turned based beat em up where you (and your opponent) have 10 seconds to key in a series of inputs and then the battle plays out each move and its results. Because of the time limit, I didn’t have the time to implement an AI player for single player mode. Originally, I had all sorts of ideas like combos, specials and characters but as time ticked by, they got crossed out one by one. I’ll probably visit those ideas post competition. The scene that you see up there, I had envisioned a fight scene between Ryu and Ken from Street Fighter under the sakura trees. Probably, could have used more work with the visuals but alas my art skills are almost non existent.

I’ve been working on this the last 22 hours…and I feels a little dizzy now. The development was a bit hectic on the second day because I basically gave up on the tool which I originally intended to use (Construct 2) late on the first day and started on getting something working in flixel/flash instead.

You can view my ludum entry here


4 Responses to “Finally turned it in..”

  1. Pickens Inc. says:

    I love it. I would only make it so you cant see what you have inputted, so its a surprise for the other player, but all in all, I love it.

    • martymon says:

      I’m glad you enjoyed it :) Thank you for playing the game!

      Yes, I was tossing up whether to have the inputs hidden or not and I actually had it as a switch(in code) during development to toggle between hidden and visible inputs. Will expose it as an option menu in later iterations.

  2. Pickens Inc. says:

    Apologies for the double post

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