Ludum Dare 35
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Shapeshift

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Posted by
August 25th, 2013 12:12 pm

As usual… after a perfect Saturday, Sunday destroyed whole project :( I lost 4 hours because of music (my first experience with trackers, failure…), in the end I decided I’ll end up without one. It’s already 9 PM and I have to make hero’s animations and level changing system :(

screen4

I won’t have time to fix this menu :P

But, at least, my game earned a name: SF-1 😀 (from Special Force – 1, and no, not from the gene)


2 Responses to “”

  1. Laguna says:

    Keep it up! :)
    Music was hard for me too, since it was my first time doing Game Music (thogh i do some audio-engineering from time to time).

    • frogmaster says:

      Yep, I was using Guitar Pro before but since all I have at the moment is tuxguitar (wine doesn’t like GP), I thought I can use Milkytracker instead. It was a bad idea and it looks I need to sit till the very end…
      I still need 4 more sprites and some scripts ingame…

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