Posted by
August 24th, 2013 12:30 pm


At this point I’ve got the game engine pretty much done.  Interactions work well, the AI for the player’s companion is complete (it’s pretty stupid, but that’s part of the point) and you can win and lose a level.  I’m going to spend a good amount of time working on the graphics and animations for the level, starting with our two protagonists, shown above.  I’m not 100% sold on the way they look right now, but I’ll probably be happier after I get them animating.  Also, for those struggling to draw out your animations, the following diagram from animator Preston Blair has been my guide for a while now.

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