“What’s that? Jiggawatt’s not making a game that’s just a static tile grid?”
I have a good feeling about this one. It’s fast and arcade-y but still has those peculiar touches I love. You can think of the captured enemies at the bottom as lambda functions – once a new one is added, it uses the selected one as a parameter and weird things happen.
Erm, that’s probably not obvious since there’s no visual indication for the effects yet, but you can become immune to certain shot types, or make enemies immune to them, and what have you. Still needs more effects though. It’s going to be a beautiful chaos.
And don’t worry, this time I’ll actually add some helpful visuals instead of making you read my mind. My goal is to only get less than 5 “this is confusing” comments this time.