Posted by (twitter: @Matthijz)
August 24th, 2013 2:38 pm

It’s a good feeling: finishing in 1 day what you didn’t expect to finish in three whole days.

Quick Hunter has become QuickHunt and it is going very, very well! Although the screenshot below is not the best, as the shadow quality is low and the rabits are placeholders, it does show our progress.


We had never expected to create as much as we have now in this amount of time. What the game already contains:

  • A randomly generated terrain with perlin noise procedural generation
  • An animated character
  • A throwing mechanic with physics
  • A time balance (the main mechanic, more about this in the future)

We’ll keep you posted!

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One Response to “Overachieving”

  1. crezefire says:

    Wow, that just looks great. Can’t wait to play it.

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