Look Ma, a box.

Posted by
August 24th, 2013 3:12 am

So 2 hours into dev and I have now completed the basic movement schema for the player character along with some simple waypoint based navigation AI along with some Level Design tools.

TheQuickBox

Player character

The player character will be a monstrosity, that I shall hereby call a fox box.

Going to try to avoid modeling anything until the basic gameplay is complete.

So the idea is that the player is a fox that has just gone and stolen some hens.
They have 10 seconds time to vacate a zone, before the hunting dogs catch them. It will go across multiple zones with various traps and other stuff.

When the player leaves an area, another 10 seconds is added to their remaining time. but as things get more and more difficult, the time is absolutely necessary.

The game is being developed on Unity 3D. the tools to work with are Photoshop, Blender, Pixexix and CGTexture Texturelibrary,

Im gonna try to see if i have enough time to generate some sound and music later on. with bfxr, cgMusic + Fruityloops (for better samples)


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