LD27 – Progress for day 1

Posted by
August 24th, 2013 5:29 pm


Time to shut down for today and try and get a few hours sleep.

The day started of really slow, but ended up at what might be my best Ludum-Dare-first-day ever. I’ve managed (from being completely unprepared) to make a fully functional game with four levels. And that fits the theme really well.

The art is still placeholder, the game does not have a name or a story, and you cannot die yet. But most of the game mechanics are in place, and it’s actually potentially fun.

The game is made with haXe and openFL, and is supposed to be run on mobile or tablet. Unfortunately both my Android and c++ targets crashes. So instead of troubleshooting I just export to flash.

See you tomorrow!


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