Day 2 progresses of my Ludum Dare game

Posted by
August 24th, 2013 11:15 pm

What I got done today:

– Some sprites for our Hero
– 3 slime sprites for monsters
– Collisions engine
– Particle engine
– Animation engine
– Hitscanning
– 50% of AI behavior tree engine
– Failed attempts at using A* for OP enemy pathfinding

The hero, Clarence


An in-game screenshot with Clarence and a level one Slime

The 3 levels of slimes

I am almost sure I will run out of time now, which sucks. Spent too much time trying to make pixel art while I suck at it

One Response to “Day 2 progresses of my Ludum Dare game”

  1. madk says:

    Shh. Your hero is adorable.

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