Crouching player, rising doors

Posted by (twitter: @erwinumali)
August 24th, 2013 1:38 pm

So then I woke up 6 hours after the theme was announced, then slept again, then finally got to start thinking of the theme after 12 hours. I’ve decided to go solo on my 2nd Ludum Dare (the first one was with Soupware).

After about 6 to 8 hours worth of on and off work (in between watching StarCraft World Championships — damn was it intense), here’s what I have so far:

Yes, darkness and corridors and basic Unity shapes lol

Yes, darkness and corridors and basic Unity shapes lol

I’ve decided on trying out a genre I’ve never tried out before — suspense. Since ’10 seconds’ gave a feeling of urgency to me, I decided to just fck it and give this a try. I personally don’t play suspense/horror games because I absolutely cannot stand the suspense, so I’m sure this’ll be interesting to make, heh.

I originally planned to join the Compo, but since I lack the proper recording instruments to create convincing ambience and sound effects, I might have to revert to the Jam, in order to use open source soundscapes and whatnot. Oh well, at least it’ll give me more time to hopefully refine the concept of this suspenseful game lol!

Oh, and what’s up with the title, you ask? Well, you need to crouch in front of doors in order to open them, and you need to crouch —
for 10 seconds! HA! Damn I’m so smart okay stop reading now
——-
Tools:
Unity3D Free (mixture of C# and JavaScript)
Paint.NET
Audacity
FL Studio 10

all in a cheap, 4 year old laptop! Ha! Beat that! … actually you can so yeah


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