Alpha Time :)

Posted by (twitter: @farfromsleep)
August 24th, 2013 7:40 am

Just finishing up for Day 1, didn’t get as much done as I’d like but at least the essentials are getting there. Lots to do tomorrow, but in the meantime you can check out a little alpha demo of the duelling system (that’ll be “seconds” as in your trusty backup when it comes to pistols at dawn). At the moment the enemy’s reaction time increases with each round, but hopefully we can put something more interesting in there too.

Controls are your trusty mouse and your left mouse button. If you’re stuck: click the icon in the centre of the screen to start, then keep your cursor inside that icon until the bell sounds. Once you hear the tone, tag the other flashing icon that appears to ready your weapon, then left-click to fire. Your shot will be more accurate the longer you wait before firing, you can tell by the size of your crosshairs. Listen out for the sounds of your opponent readying his weapon too, there’s a brief giveaway before they fire.

ffs_ld27_alpha1

“Ten Seconds” Online Alpha Demo (HTML5)

Really gotta do something about that interpolation, ah well. Hope you like this silly little thing, I’ve got a few more ideas to spice things up a bit but I guess time will tell on that front.

Keep at it out there everyone, you’re doing great : )


2 Responses to “Alpha Time :)”

  1. ratalaika says:

    I like it but It’s quite hard to play right now, but nice work!!

    • jay griffin says:

      Thanks! Yeah, the difficulty’s a little messed up at the moment, past about round 5 you’re almost certain to get shot.

      At the moment the enemies aim for a perfect shot and have a random chance to deviate based on their skill level, but they’re a little too lethal past the first couple of levels and will almost never miss. I’ll be putting stuff like misfires and panic shots in for them that should balance it a bit better.

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