Aimless Content

Posted by (twitter: @philipbuchanan)
August 24th, 2013 5:37 am

I’m still tossing around ideas as to how the 10 second combat will work in my mini RPG. Behind the scenes things have been very slow going, but on the up side I now have animated and textured models importing correctly into the game. I don’t really have much else, but it’s a start. The next step I think is to get basic movement working for the main character and some enemies.

 

Speaking of enemies, I don’t think this is going to be one. But it might be.

Runaway

Time for some more planning perhaps.


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