Ten Second RPG

Posted by (twitter: @philipbuchanan)
August 23rd, 2013 10:55 pm

So this is a classic case of biting off more than you can chew. My take on the ten second theme is that each RPG mission takes no longer than 10 seconds to complete – enemies will be fought with snap-decision QTEs and obviously there can’t be many of them. I’m not quite sure how the details will work, but that’s what’s exciting about LD.

 

I’ve never made an RPG before.

Nor have I used 3D much, or in fact any of the technologies I’m going to use.

 

On the other hand, I have a main character and he’s warming up ready to go!

Warming Up


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