In past Ludum Dares I had a tendency to over complicate my projects with wanting graphics and animation that is more detailed than I can realistically achieve in the allotted time. Therefore, I am going super simple this time. In this screen shot there is the player, a collectible, and some walls. There are still some hazards and enemies for me to make, but with this simple style it shouldn’t take long.
I couldn’t find a way to PM you ( if at all possible ) but I wanted to ask if the rounded corners are shaders or part of the geometry. If it is a shader, how does that work?
I simply used the bevel modifier in Blender to make the rounded edges. No special shaders were used.