Ludum Dare 31
December 5th-8th, 2014

Progress

Posted by (twitter: @coderTrevor)
August 23rd, 2013 11:58 pm

This game is going so well, it scares me. Even now, I didn’t want to write that, because I don’t want to jinx it.

Anyways, in my game, Pro Crastinator, the player takes on the role of someone who bounces from job to job, always trying to finish whatever he’s doing in the last ten seconds. I imagine the game having multiple, puzzley, half-assed ways of doing the job.

It’s crazy ambitious, I have to admit :/

Here’s some early controls and a ROUGH DRAFT of what level one: paint a room – might look like:

Pro Crastinator alpha 1

The paint effect that’s in the game now is just a placeholder and will (hopefully!) be replaced by something better when I figure out how to do that.

Here’s the game if anyone’s curious enough to see it this early. Feedback is welcome! :D

http://magiccarpenters.com/jams/ld27/alpha1/


4 Responses to “Progress”

  1. NoahC_ says:

    Dude, that’s amazing! I can’t wait to see how it turns out! Good luck! :D

  2. Vasileiadis says:

    Really interesting idea!! Hope it turns out great :D

    PS: “Cheeap Ass Shit”? xD

  3. Koltiman says:

    I just spent too much time painting all the walls xD
    Great work, keep it up!

  4. jromeem says:

    this is awesome!
    the last level can be you trying to finish LD#27 in the last 10 seconds haha

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