This game is going so well, it scares me. Even now, I didn’t want to write that, because I don’t want to jinx it.
Anyways, in my game, Pro Crastinator, the player takes on the role of someone who bounces from job to job, always trying to finish whatever he’s doing in the last ten seconds. I imagine the game having multiple, puzzley, half-assed ways of doing the job.
It’s crazy ambitious, I have to admit :/
Here’s some early controls and a ROUGH DRAFT of what level one: paint a room – might look like:
The paint effect that’s in the game now is just a placeholder and will (hopefully!) be replaced by something better when I figure out how to do that.
Here’s the game if anyone’s curious enough to see it this early. Feedback is welcome!