So it’s almost time for LD27!
I’m using my own codebase as per usual, which you can grab here: https://dl.dropboxusercontent.com/u/4826080/LD27%20Base.zip
My codebase consists of OpenGL, GLM and SFML, with a bunch of OpenGL wrapper/utility classes.
My IDE of choice is Code::Blocks.
For graphics I’ll be using GIMP and for audio I’ll be using sfxr/Audacity.
I’m hoping to break out of my physics-based pattern I’ve established with recent LD’s, but no promises!