Current framework

Posted by (twitter: @r_tapeloaderror)
August 23rd, 2013 1:10 pm

Five hours to go and this place is already beginning to smell of sweat and pizza. Yak. Anyway, here’s my JS framework, now with three extra lunchtimes worth of code in it, bringing the grand total to eight. It’s still pretty barebones, but if you want to sling sprites across the screen (silently) then it’ll do the job. Probably very badly. Apologies for the pointless use of Hungarian notation BTW, it’s a hard habit to break.

Speaking of frameworks, a friend of mine has a site up in which he describes several easy ways to make games and urges people to do so. Apparently he keeps getting emails from people telling him that you can’t write a really good game until you learn to program. I’ve been in and around the games industry for nigh on twenty years and I don’t think I’ve ever worked with a designer who could program so much as a microwave. That’s what me and the other programmers were there for. I currently have bug-all idea how to make a good game, but if you tell me how I can make a computer do it.

I, personally, don’t like things like Unity. That is to say I don’t like using them. I don’t like black boxes, or the idea that if I find a problem I can’t fix it because I don’t have access to the code. Such control freakery is perfectly acceptable amongst engineers. But to suggest that someone who doesn’t have an obsessive need to know how something works shouldn’t use it either is just idiotic.

And having said that I will now enter a one-man game making compo. Irony’s a bitch. 😉


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