Things I learned #2

Posted by (twitter: @crocojim18)
August 21st, 2013 8:59 am

Last Ludum Dare, right before I started, I wrote a list of things I’ve learned in the past 4 months, and I feel I should do it this time as well.

  • People like catchy and atmospheric music. There is a fine line between atmospheric and droning.
  • If you’re making puzzles, find a middle ground between too hard and too easy.
  • Because you’ve created the game, and know how to beat it, there will be many things you overlook. Try not to overlook those.
  • BETA
  • TESTERS
  • ARE
  • SUPER
  • IMPORTANT
  • Try and use as little memory as possible, so it plays roughly the same on everyone’s computer, no matter how old.
  • Mood in video games is super important. You want to leave people feeling an emotion, and what emotion that is is super important.
  • Along those lines, there’s a difference between Super Meat Boy mad (where the player blames themselves) and regular mad (where the game is at fault).
  • Never punish a player for something out of their control.
  • Take pride in your work. Not many people can make a whole game in 48 hours!

2 Responses to “Things I learned #2”

  1. rxi says:

    > There is a fine line between atmospheric and droning.

    So true, and where that line is differs from person to person. My LD#25 entry had sine-wave created ambientness which most people just found droney and annoying!

    > Try and use as little memory as possible, so it plays roughly the same on everyone’s computer, no matter how old.

    One “trick” is to develop and/or test on a fairly crappy computer. It helps you catch any major resource hits immediately. It’s possibly the only advantage of using out dated hardware.

    • BipoleMoment says:

      Agreed!
      My last submission I thought fit the game well, but everyone else disagreed and said it was droning. A LOT of people said it was a main thing that ruined the game for them.

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]